GAME INFO

Krin's Sonny 2, the sequel to the beloved flash game Sonny, carries on the storyline from its predecessor. Armor Games published the game on December 19, 2008. Sonny 2 has a total of seven zones, with five zones devoted to the story and two bonus zones. Only those playing on Challenging difficulty or above can access the bonus zones, while the Sho'Tul Shelf, Zone 7, is exclusively available upon the completion of the Legend achievement. Sonny 2 takes place in the same universe as Sonny, where an extensive range of technology and mental disciplines exist. Players can employ a wide variety of weapons such as clubs, swords, rifles, staffs, magic, and other specialized physical and mental attacks during battles. The world of Sonny 2 appears to be heavily infested with zombies, resulting in the formation of the ZPCI (Zombie Pest Control Incorporated). The ZPCI serves as the main adversary throughout the series, willing to go to any lengths to maintain their business, including killing anyone involved in the search for a cure for zombification. ZPCI soldiers often try to kill Sonny on sight as he is a zombie, and they have a powerful presence in various places, particularly in large cities like Hew. Listed below are the available classes in Sonny, from which players must choose at the start of the game. Click on each class to learn more about their unique abilities.

Psychological

Players who opt for the Psychological classes utilize lightning or shadow-based abilities that rely heavily on instinct as the primary co-efficient. Only three shadow abilities, namely corruption, nerve shock, and dark infusion, are based on strength.

Biological

The Biological class emphasizes offensive physical and poison attacks to inflict damage. Strength and speed are its main co-efficients. It also has supportive defensive capabilities, making it a neutral class for both offense and defense.

Hydraulic

The Hydraulic class offers extensive diversity, providing greater flexibility than the other two classes. It features two primary skill trees: the hot and cold trees. Hot Hydraulic abilities maximize damage output with strength as the sole co-efficient, while cold abilities focus on defensive and disabling tactics.

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